Low Poly Stylized 3D Character
This is a stylized 3D enemy character I created for My Dragoni, a low poly mobile game developed by Panini. The character is a cartoon-inspired spider designed to fit the colorful and whimsical visual tone of the game. With exaggerated proportions, expressive eyes, and vibrant patterns, this enemy brings personality to the in-game world while staying optimized for performance.
The design includes several alternate skins to provide visual variety and thematic options for different levels or gameplay scenarios. Each version maintains the same rig and topology for consistency in animation and performance.
I was responsible for the full 3D pipeline of this character:
Modeling (low poly, game-ready topology)
Texturing (hand-painted style with stylized shading)
Skinning & Rigging
Animation-ready setup
Look dev and viewport rendering
💡 The spider was designed to feel threatening yet comical, striking a balance between enemy presence and cartoon charm. Spiky hairs, segmented legs, and expressive animations help reinforce this personality.
The project includes:
✔ Multiple color variants/skins
✔ Viewport renders and turntables
✔ Game-ready asset suitable for mobile platforms
All Animations
3D Spider View
Rigging
My Dragoni VideoGame