This project presents a series of dragon head concept illustrations exploring a range of stylized visual approaches—from semi-realistic digital watercolor and digital painting to simplified cartoon, chibi and comic-inspired treatments. All variations are based on a single original pencil sketch (also included) which served as the core anatomical and compositional reference throughout the process.
The goal was to reinterpret a consistent dragon design across multiple styles while preserving core features such as silhouette, expression and textural identity.
This exploration allowed me to test stylistic versatility, line economy and material rendering techniques while keeping design consistency. Ideal for visual development work, game asset prototyping or style testing in animation pipelines.