Website powered by

Dragon’s House Props – My Dragonni Stylized Game Assets | Modeling, Texturing & Integration

These are furniture pieces and cozy props created for the stylized action-adventure game My Dragonni. I was responsible for the entire development pipeline, from sculpting and modeling in ZBrush and Blender to stylized texturing and engine integration.
✦ Design & Modeling

The props were designed to fit naturally within My Dragonni’s colorful, cartoonish world, with exaggerated shapes, organic lines, and hand-carved wooden details. Each piece (window, chair, stove, cradle, and wardrobe) was crafted with clear silhouettes and playful proportions to ensure readability and personality within interior scenes.
✦ Texturing

I used a hand-painted stylized texturing workflow to emphasize warm wood tones and stylized metal highlights while maintaining consistency with the game’s art direction. Vibrant colors and controlled lighting cuts ensure each prop stands out while remaining visually cohesive with characters and environments.
✦ Integration & Art Direction

All assets were optimized for gameplay, focusing on low poly counts and efficient UV layouts for compact texture usage. The visual style of My Dragonni was prioritized, ensuring each prop adds to the cozy, whimsical tone of the dragon’s home while remaining visually appealing from every camera angle.
✦ Result

This project allowed me to deepen my work in stylized prop creation for games, merging art direction, technical modeling, and texturing into a cohesive workflow. The result is a set of production-ready assets that enrich the game’s world while reinforcing its visual identity.

Models 3D

Models 3D

Models 3D Topology

Models 3D Topology

Models 3D Alt View

Models 3D Alt View

Model Sculpt

Model Sculpt

Model sculpt Alt View

Model sculpt Alt View

My dragoni - VideoGame